Citizen Sleeper

Citizen Sleeper, from the creator of In Other Waters and featuring stunning character art by Guillaume Singelin is a narrative RPG that takes place on Erlin’s Eye. The station is home to thousands trying to survive in an interstellar capitalist society.

A corporation wants to return you as a sleeper. You're a digitalized human consciousness trapped in an artificial body. You will need to make friends, gain your keeps, and navigate this bizarre metropolis if you want to live to the next cycle.




A disused station at the margin of a crisis system. It is run down and chaoticbut it's still alive. It is now held together by anarchic alliances of ramshackle factions as well as a common desire to escape the grips of corporate control.



You get up every cycle and decide what you want to do with it. You can work in the yard or do a shift at the bar. You can also find rare parts in the market or street food. You can make or break alliances. Find truths. Escape those who hunt you. One cycle at a while, learn how to survive andeventually thrive.



Characters from every walk of life are welcome to the stationto try to make it among the stars. Each character has their own history, whether they are salvagers or hackers, bartenders or street-food sellers. Choose which one you want to support and you'll shape your own future.



To access digital data from decades past, discover new areas, and uncover secrets, hack into the cloud at the station. You have the power to change your destiny. If you are willing to dig into the stations' networks, there is a wealth of corporate secrets and AIs that could be used against you.



Essen-Arp says that you're just property to them, another asset in an extensive collection of assets that stretch across the stars. In a world where human expansion has been marked by exploiting and extracting, you are part of an abusive system. You can escape the oppressors of your bodyand make your way in this richly imagined sci-fi universe that explores concepts of freedom, personhood, precarity and identity.



Every cycle, you must roll your dice. You can assign them to any of the many actions on the station. You can choose which actions you take, influencing the lives and future of others.


The station's clocks keep track of your and others actions. Clocks can track everything from helping a Yatagan friend to becoming a local at Overlook Bar, to how far you've come in your life.


You can choose to follow drives and not quests. You will be able to shape the five skills of your character (Engineer Interface, Endure and Intuit), and unlock perks and bonus that can change and reflect how you live.

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